BALINESE LETTER EF SASAK·U+1B48

Character Information

Code Point
U+1B48
HEX
1B48
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AD 88
11100001 10101101 10001000
UTF16 (big Endian)
1B 48
00011011 01001000
UTF16 (little Endian)
48 1B
01001000 00011011
UTF32 (big Endian)
00 00 1B 48
00000000 00000000 00011011 01001000
UTF32 (little Endian)
48 1B 00 00
01001000 00011011 00000000 00000000
HTML Entity
ᭈ
URI Encoded
%E1%AD%88

Description

U+1B48, known as Balinese Letter Ef Sasak, is a typographic character primarily used within the Balinese and Sasak languages. In digital text, it serves to represent specific phonetic or phonological elements unique to these languages, playing a crucial role in accurate language representation for speakers of these tongues. The character contributes to the preservation of linguistic heritage and facilitates communication among Balinese and Sasak communities. Despite its relatively niche usage, it is an important element within Unicode, which aims to support every written language globally, showcasing the richness and diversity of world languages.

How to type the symbol on Windows

Hold Alt and type 6984 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B48. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B48 to binary: 00011011 01001000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101101 10001000