BALINESE LETTER KHOT SASAK·U+1B46

Character Information

Code Point
U+1B46
HEX
1B46
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AD 86
11100001 10101101 10000110
UTF16 (big Endian)
1B 46
00011011 01000110
UTF16 (little Endian)
46 1B
01000110 00011011
UTF32 (big Endian)
00 00 1B 46
00000000 00000000 00011011 01000110
UTF32 (little Endian)
46 1B 00 00
01000110 00011011 00000000 00000000
HTML Entity
ᭆ
URI Encoded
%E1%AD%86

Description

U+1B46 is the Unicode character code for Balinese Letter Khot Sasak, a letter used in the Balinese and Sundanese scripts. In digital text, it serves as a key component of these scripts, enabling accurate representation of the native languages spoken by millions of people in Indonesia. The Balinese script is an abugida system, with each character representing a consonant-vowel cluster, while the Sundanese script is a Latin alphabet-based abugida system. Both scripts are part of the larger family of Malayo-Polynesian languages, spoken by diverse communities in Indonesia and other Southeast Asian countries. The precise usage of U+1B46 depends on the particular language and context it is used in, but its role is crucial for maintaining linguistic integrity and cultural identity in digital communication and information storage.

How to type the symbol on Windows

Hold Alt and type 6982 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B46. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B46 to binary: 00011011 01000110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101101 10000110