BALINESE LETTER PA KAPAL·U+1B28

Character Information

Code Point
U+1B28
HEX
1B28
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AC A8
11100001 10101100 10101000
UTF16 (big Endian)
1B 28
00011011 00101000
UTF16 (little Endian)
28 1B
00101000 00011011
UTF32 (big Endian)
00 00 1B 28
00000000 00000000 00011011 00101000
UTF32 (little Endian)
28 1B 00 00
00101000 00011011 00000000 00000000
HTML Entity
ᬨ
URI Encoded
%E1%AC%A8

Description

The Unicode character U+1B28 represents the Balinese letter "PA KAPAL" (Balinese: ᬪ), which is a part of the Balinese script. This script is primarily used to write the Balinese language, an Austronesian language spoken by millions in Bali and Lombok, Indonesia. In digital text, U+1B28 serves as a vital component for accurately representing the Balinese language in digital environments. While it may not be widely recognized outside of its cultural context, this character plays a crucial role in preserving and promoting the rich linguistic heritage of the Balinese people. The Balinese script is an abugida, which means that each symbol represents a consonant with an inherent vowel (a), and additional vowels are indicated by diacritics. U+1B28 specifically denotes the "PA" group of sounds, represented by the consonant ᬪ and the inherent vowel a. This character is essential for maintaining cultural authenticity in digital communication and media involving the Balinese language.

How to type the symbol on Windows

Hold Alt and type 6952 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B28. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B28 to binary: 00011011 00101000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101100 10101000