BALINESE VOWEL SIGN LA LENGA TEDUNG·U+1B3D

Character Information

Code Point
U+1B3D
HEX
1B3D
Unicode Plane
Basic Multilingual Plane
Category
Spacing Mark

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AC BD
11100001 10101100 10111101
UTF16 (big Endian)
1B 3D
00011011 00111101
UTF16 (little Endian)
3D 1B
00111101 00011011
UTF32 (big Endian)
00 00 1B 3D
00000000 00000000 00011011 00111101
UTF32 (little Endian)
3D 1B 00 00
00111101 00011011 00000000 00000000
HTML Entity
ᬽ
URI Encoded
%E1%AC%BD

Description

The Unicode character U+1B3D, known as BALINESE VOWEL SIGN LA LENGA TEDUNG, plays a significant role in the Balinese language. This specific character is used to denote the sound 'a' when it appears after an 'l' in the Balinese script. In digital text, its usage primarily serves to accurately represent this distinct phonetic feature of the Balinese language and maintain linguistic authenticity in written communication. Being a part of the Balinese script, which is a member of the Javanese-Balinese subgroup of the Austronesian languages, it holds cultural and linguistic importance for the speakers of these languages. Its presence in digital text ensures correct phonetic representation and readability for users familiar with this script, while also contributing to the preservation and promotion of Balinese culture and its unique written form.

How to type the symbol on Windows

Hold Alt and type 6973 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B3D. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B3D to binary: 00011011 00111101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101100 10111101