BALINESE VOWEL SIGN PEPET·U+1B42

Character Information

Code Point
U+1B42
HEX
1B42
Unicode Plane
Basic Multilingual Plane
Category
Nonspacing Mark

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AD 82
11100001 10101101 10000010
UTF16 (big Endian)
1B 42
00011011 01000010
UTF16 (little Endian)
42 1B
01000010 00011011
UTF32 (big Endian)
00 00 1B 42
00000000 00000000 00011011 01000010
UTF32 (little Endian)
42 1B 00 00
01000010 00011011 00000000 00000000
HTML Entity
ᭂ
URI Encoded
%E1%AD%82

Description

The Unicode character U+1B42, known as the Balinese Vowel Sign PePert, plays a crucial role in the representation of the Balinese language. It is primarily utilized within digital text to indicate the presence of the vowel sound 'e' when it appears after certain consonants, thus allowing for accurate phonetic transcription and comprehension of this unique Indonesian language. Balinese Vowel Sign PePert holds significant importance in the context of linguistic research and cultural preservation, as it contributes to maintaining the integrity of Balinese literature, historical documents, and modern digital communications. Its precise usage adheres to specific rules and guidelines within the Balinese script system, ensuring that the language's nuances are accurately conveyed and understood by native speakers and linguistic scholars alike.

How to type the symbol on Windows

Hold Alt and type 6978 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B42. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B42 to binary: 00011011 01000010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101101 10000010