BATAK SIGN TOMPI·U+1BE6

Character Information

Code Point
U+1BE6
HEX
1BE6
Unicode Plane
Basic Multilingual Plane
Category
Nonspacing Mark

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AF A6
11100001 10101111 10100110
UTF16 (big Endian)
1B E6
00011011 11100110
UTF16 (little Endian)
E6 1B
11100110 00011011
UTF32 (big Endian)
00 00 1B E6
00000000 00000000 00011011 11100110
UTF32 (little Endian)
E6 1B 00 00
11100110 00011011 00000000 00000000
HTML Entity
᯦
URI Encoded
%E1%AF%A6

Description

The Unicode character U+1BE6, known as the Batak Sign Tompi, holds significant importance within the Batak script, which is primarily used in the written language of the Batak people, an ethnic group predominantly found in Indonesia. This specific character serves a crucial role in digital text by representing the "tompi" sound, a phonetic element that forms part of various Batak dialects. The introduction of this character and other symbols from the Batak script into the Unicode Standard has enabled accurate digital representation of the language, fostering its preservation and promotion among both native speakers and those with an interest in cultural diversity. As a result, U+1BE6 contributes to the ongoing effort to ensure the survival and accessibility of the rich Batak linguistic heritage in the digital age.

How to type the symbol on Windows

Hold Alt and type 7142 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1BE6. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1BE6 to binary: 00011011 11100110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101111 10100110