MEDIUM SHADE·U+2592

Character Information

Code Point
U+2592
HEX
2592
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 96 92
11100010 10010110 10010010
UTF16 (big Endian)
25 92
00100101 10010010
UTF16 (little Endian)
92 25
10010010 00100101
UTF32 (big Endian)
00 00 25 92
00000000 00000000 00100101 10010010
UTF32 (little Endian)
92 25 00 00
10010010 00100101 00000000 00000000
HTML Entity
▒
URI Encoded
%E2%96%92

Description

The Unicode character U+2592, also known as the MEDIUM SHADE, is a versatile typographic symbol used in digital text to represent a shade of gray or a partial transparency. It is commonly employed in HTML markup and CSS styling to create visual effects such as lines, boxes, and borders, as well as to indicate various levels of opacity within web design and print layouts. While it may not carry specific cultural, linguistic, or technical context, the MEDIUM SHADE character plays a vital role in enhancing the visual appeal and accessibility of digital content across different devices and platforms. Its accuracy and consistency in rendering ensure that designers can effectively convey their intended message, making U+2592 an essential tool in modern typography and web design.

How to type the symbol on Windows

Hold Alt and type 9618 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2592. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2592 to binary: 00100101 10010010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10010110 10010010