BOPOMOFO LETTER A·U+311A

Character Information

Code Point
U+311A
HEX
311A
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E3 84 9A
11100011 10000100 10011010
UTF16 (big Endian)
31 1A
00110001 00011010
UTF16 (little Endian)
1A 31
00011010 00110001
UTF32 (big Endian)
00 00 31 1A
00000000 00000000 00110001 00011010
UTF32 (little Endian)
1A 31 00 00
00011010 00110001 00000000 00000000
HTML Entity
ㄚ
URI Encoded
%E3%84%9A

Description

The character U+311A represents the Bopomofo letter 'A', a significant typographical element used in the Bopomofo script. This script is predominantly employed for teaching the Mandarin Chinese language phonetically, as well as for linguistic research and transcription purposes. Each Bopomofo letter corresponds to a distinct sound or syllable in Mandarin, making it an invaluable tool for both native speakers learning to read and write and non-native learners acquiring the language. The letter 'A' specifically represents the initial sound /a/, which is present in many common Chinese words. Despite its primarily academic usage, the Bopomofo script has seen a resurgence in popular culture through various media, including movies, TV shows, and video games set in or inspired by Chinese-speaking regions. As a result, interest in the Bopomofo script, as well as knowledge of its characters like U+311A, continues to grow among language enthusiasts worldwide.

How to type the symbol on Windows

Hold Alt and type 12570 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+311A. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+311A to binary: 00110001 00011010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100011 10000100 10011010