BRAILLE PATTERN DOTS-124678·U+28EB

Character Information

Code Point
U+28EB
HEX
28EB
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A3 AB
11100010 10100011 10101011
UTF16 (big Endian)
28 EB
00101000 11101011
UTF16 (little Endian)
EB 28
11101011 00101000
UTF32 (big Endian)
00 00 28 EB
00000000 00000000 00101000 11101011
UTF32 (little Endian)
EB 28 00 00
11101011 00101000 00000000 00000000
HTML Entity
⣫
URI Encoded
%E2%A3%AB

Description

U+28EB (Braille Pattern Dots-124678) is a character in the Unicode standard used for encoding Braille patterns in digital text. This character, along with other Braille pattern characters, enables visually impaired individuals to access written information through Braille, a tactile writing system that represents letters and symbols using raised dots. The Braille Pattern Dots-124678 specifically corresponds to the letter "i" in English Braille. In digital text, this character is used to ensure compatibility with screen readers and other assistive technologies, allowing users to read content accurately and efficiently. Unicode's inclusion of Braille characters is an essential step towards promoting accessibility and inclusivity for people with visual impairments in the digital realm.

How to type the symbol on Windows

Hold Alt and type 10475 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+28EB. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+28EB to binary: 00101000 11101011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10100011 10101011