BRAILLE PATTERN DOTS-3578·U+28D4

Character Information

Code Point
U+28D4
HEX
28D4
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A3 94
11100010 10100011 10010100
UTF16 (big Endian)
28 D4
00101000 11010100
UTF16 (little Endian)
D4 28
11010100 00101000
UTF32 (big Endian)
00 00 28 D4
00000000 00000000 00101000 11010100
UTF32 (little Endian)
D4 28 00 00
11010100 00101000 00000000 00000000
HTML Entity
⣔
URI Encoded
%E2%A3%94

Description

U+28D4, also known as Braille Pattern Dots-3578, is a crucial character in the Unicode standard that plays an indispensable role in digital text. This character represents one of the six dots in the Braille system used for tactile reading and writing by those who are visually impaired. The Braille pattern consists of a 2x3 grid of raised or embossed dots, where each dot can be either raised (indicated as "1") or not raised ("0"), creating 2^6 or 64 possible combinations. Each combination represents a specific character, number, or punctuation mark in the Braille alphabet, which allows visually impaired individuals to read and write text independently. The character U+28D4 specifically corresponds to the pattern "135-102" in the standard six-dot Braille configuration, with two raised dots in the first column, no dot in the second column, one raised dot in the third column, and one raised dot in the fourth column. This character is a vital component of digital text for accessibility purposes, ensuring that information can be read by both sighted and visually impaired users.

How to type the symbol on Windows

Hold Alt and type 10452 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+28D4. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+28D4 to binary: 00101000 11010100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10100011 10010100