BRAILLE PATTERN DOTS-78·U+28C0

Character Information

Code Point
U+28C0
HEX
28C0
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A3 80
11100010 10100011 10000000
UTF16 (big Endian)
28 C0
00101000 11000000
UTF16 (little Endian)
C0 28
11000000 00101000
UTF32 (big Endian)
00 00 28 C0
00000000 00000000 00101000 11000000
UTF32 (little Endian)
C0 28 00 00
11000000 00101000 00000000 00000000
HTML Entity
⣀
URI Encoded
%E2%A3%80

Description

U+28C0, Braille Pattern Dots-78, is a critical character within the Unicode system, specifically designed for use in digital text for visually impaired individuals who rely on Braille as their primary means of communication. In its typical usage, Braille Pattern Dots-78 represents the number 2 in the widely-used standard Braille alphabet. This standard was developed by Louis Braille in the early 19th century to facilitate reading and writing for those with visual impairments. The character is composed of six positions, each of which can contain one or more dots to represent different characters or symbols within the Braille system. In the context of digital text, Braille Pattern Dots-78 ensures that visually impaired users have equal access to information and resources as sighted individuals. Its role in inclusive communication is crucial, showcasing the importance of digital typography in making technology accessible to a diverse range of users.

How to type the symbol on Windows

Hold Alt and type 10432 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+28C0. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+28C0 to binary: 00101000 11000000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10100011 10000000