BUGINESE LETTER SA·U+1A14

Character Information

Code Point
U+1A14
HEX
1A14
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 A8 94
11100001 10101000 10010100
UTF16 (big Endian)
1A 14
00011010 00010100
UTF16 (little Endian)
14 1A
00010100 00011010
UTF32 (big Endian)
00 00 1A 14
00000000 00000000 00011010 00010100
UTF32 (little Endian)
14 1A 00 00
00010100 00011010 00000000 00000000
HTML Entity
ᨔ
URI Encoded
%E1%A8%94

Description

U+1A14 Buginese Letter Sa is a unique character within the Unicode standard, representing a specific letter of the Buginese alphabet. This script is primarily used in the Buginese language, which is spoken by the Bugis people predominantly found in South Sulawesi, Indonesia. Its usage in digital text allows for accurate representation and communication of this language online. Despite its limited use outside of the Buginese linguistic context, U+1A14 holds significant cultural importance as it helps maintain and preserve the distinctiveness of the Buginese written tradition. Additionally, it contributes to the technical diversity found within the Unicode system by providing a character that accurately represents a specific element of non-Latin scripts.

How to type the symbol on Windows

Hold Alt and type 6676 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1A14. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1A14 to binary: 00011010 00010100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101000 10010100