SQUARE PIKO·U+3330

Character Information

Code Point
U+3330
HEX
3330
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E3 8C B0
11100011 10001100 10110000
UTF16 (big Endian)
33 30
00110011 00110000
UTF16 (little Endian)
30 33
00110000 00110011
UTF32 (big Endian)
00 00 33 30
00000000 00000000 00110011 00110000
UTF32 (little Endian)
30 33 00 00
00110000 00110011 00000000 00000000
HTML Entity
㌰
URI Encoded
%E3%8C%B0

Description

The Unicode character U+3330 is designated as the "SQUARE PIKO." This character is primarily employed in digital text for its specific role within Japanese typography. In Japan, it serves an essential function in text messaging and digital communication, particularly among younger generations. Its usage can be traced back to the popularity of emoticons and pictographs on mobile devices in the early 2000s. The SQUARE PIKO is often used to express a playful or friendly demeanor, as it visually represents a pikmin, a small creature from the popular video game series "Pikmin," which is known for its cute and appealing design. This usage has become an integral part of Japanese online culture, where people use these characters in text messages, social media posts, and other digital communications to convey emotions and sentiments that may be difficult or impossible to express with words alone.

How to type the symbol on Windows

Hold Alt and type 13104 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+3330. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+3330 to binary: 00110011 00110000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100011 10001100 10110000