SQUARE SANTIIMU·U+3320

Character Information

Code Point
U+3320
HEX
3320
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E3 8C A0
11100011 10001100 10100000
UTF16 (big Endian)
33 20
00110011 00100000
UTF16 (little Endian)
20 33
00100000 00110011
UTF32 (big Endian)
00 00 33 20
00000000 00000000 00110011 00100000
UTF32 (little Endian)
20 33 00 00
00100000 00110011 00000000 00000000
HTML Entity
㌠
URI Encoded
%E3%8C%A0

Description

The Unicode character U+3320 is designated as the "SQUARE SANTIIMU" symbol. It plays a significant role in digital text by representing a specific unit of measurement in Japanese typography. In the context of linguistic and cultural usage, this character serves as an important tool for precise typographic representation, particularly within the realm of Japanese literature and digital communication. The SQUARE SANTIIMU is not merely an aesthetic addition to text, but rather, it contributes to accurate textual representation and clear expression of ideas in specific contexts. Its usage can be found predominantly in digital text where precise measurements are required for typographical integrity and proper understanding by readers.

How to type the symbol on Windows

Hold Alt and type 13088 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+3320. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+3320 to binary: 00110011 00100000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100011 10001100 10100000