Character Information

Code Point
U+2D9F
HEX
2D9F
Unicode Plane
Supplementary Ideographic Plane

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 B6 9F
11100010 10110110 10011111
UTF16 (big Endian)
2D 9F
00101101 10011111
UTF16 (little Endian)
9F 2D
10011111 00101101
UTF32 (big Endian)
00 00 2D 9F
00000000 00000000 00101101 10011111
UTF32 (little Endian)
9F 2D 00 00
10011111 00101101 00000000 00000000
HTML Entity
⶟
URI Encoded
%E2%B6%9F

Description

U+2D9F is a lesser-known Unicode character that represents the "SNOWMAN" (❏). Primarily used in digital text for visual purposes, this character finds its application in various contexts such as emojis and emoticons, where it portrays a playful or seasonal mood. Though not widely prevalent in linguistic or cultural contexts, the snowman symbol can be spotted in digital communication mediums like social media, messaging apps, or email correspondence, signifying winter, snow, or cold weather. Its usage is typically limited to informal text and creative expressions, where it brings a touch of whimsy and festive atmosphere.

How to type the symbol on Windows

Hold Alt and type 11679 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2D9F. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2D9F to binary: 00101101 10011111. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10110110 10011111