CIRCLED NUMBER SIXTEEN·U+246F

Character Information

Code Point
U+246F
HEX
246F
Unicode Plane
Basic Multilingual Plane
Category
Other Number

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 91 AF
11100010 10010001 10101111
UTF16 (big Endian)
24 6F
00100100 01101111
UTF16 (little Endian)
6F 24
01101111 00100100
UTF32 (big Endian)
00 00 24 6F
00000000 00000000 00100100 01101111
UTF32 (little Endian)
6F 24 00 00
01101111 00100100 00000000 00000000
HTML Entity
⑯
URI Encoded
%E2%91%AF

Description

U+246F is the Unicode character code for the Circled Number Sixteen, a typographical symbol that represents the digit '16' encircled by a circle. It is often used in digital text to signify a specific instance or occurrence of sixteen within a given context. This character can be found in various applications such as mathematics, engineering, and sports, where it may denote repetitions, iterations, or specific positions. In certain cultures and linguistic contexts, the Circled Number Sixteen holds significance, particularly in disciplines like sports (e.g., tennis sets) and mathematical notations (e.g., counting and iteration). Its usage allows for clearer communication of numerical values and quantities by differentiating it from its linear counterpart, providing a precise and visually distinct representation of the number sixteen.

How to type the symbol on Windows

Hold Alt and type 9327 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+246F. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+246F to binary: 00100100 01101111. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10010001 10101111