CIRCLED KATAKANA I·U+32D1

Character Information

Code Point
U+32D1
HEX
32D1
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E3 8B 91
11100011 10001011 10010001
UTF16 (big Endian)
32 D1
00110010 11010001
UTF16 (little Endian)
D1 32
11010001 00110010
UTF32 (big Endian)
00 00 32 D1
00000000 00000000 00110010 11010001
UTF32 (little Endian)
D1 32 00 00
11010001 00110010 00000000 00000000
HTML Entity
㋑
URI Encoded
%E3%8B%91

Description

U+32D1, known as the Circled Katakana I (サ・イ), is a character in the Unicode Standard, specifically in the "Katakana" block. This character is commonly used in digital text for various purposes. In linguistic and cultural contexts, it is often employed in the Japanese language to represent the phoneme /i/, which has no unique symbol in the standard Katakana script. The addition of the circle around the Katakana I can help differentiate it from other characters that may resemble it or share similar sounds. In technical terms, this character is used for typographical distinctions, such as when creating alphabets, symbols, or logos where a standard katakana I might be confusing or indistinguishable from other characters in the same set. The Circled Katakana I is an essential element in digital text, especially within the Japanese language and its various typographical applications.

How to type the symbol on Windows

Hold Alt and type 13009 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+32D1. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+32D1 to binary: 00110010 11010001. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100011 10001011 10010001