GLAGOLITIC SMALL LETTER KAKO·U+2C3D

Character Information

Code Point
U+2C3D
HEX
2C3D
Unicode Plane
Basic Multilingual Plane
Category
Lowercase Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 B0 BD
11100010 10110000 10111101
UTF16 (big Endian)
2C 3D
00101100 00111101
UTF16 (little Endian)
3D 2C
00111101 00101100
UTF32 (big Endian)
00 00 2C 3D
00000000 00000000 00101100 00111101
UTF32 (little Endian)
3D 2C 00 00
00111101 00101100 00000000 00000000
HTML Entity
ⰽ
URI Encoded
%E2%B0%BD

Description

U+2C3D, the Glagolitic Small Letter Kako, is a unique character in the Unicode standard used to represent various digital text applications. This specific letter is part of the Glagolitic alphabet, which originated in the 9th century as the first Slavic writing system. The Glagolitic script was crucial in the development of Slavic literacy and played a vital role in preserving religious texts during the Middle Ages. Although not widely used today, U+2C3D retains its importance in typography for its historical significance and cultural impact on Slavic languages. In digital text, this character can be applied to display or transcribe texts from the Old Church Slavonic language or other Glagolitic-based languages, maintaining fidelity to their original appearance and context.

How to type the symbol on Windows

Hold Alt and type 11325 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2C3D. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2C3D to binary: 00101100 00111101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10110000 10111101