GREEK SMALL LETTER ETA WITH PSILI AND PERISPOMENI AND YPOGEGRAMMENI·U+1F96

Character Information

Code Point
U+1F96
HEX
1F96
Unicode Plane
Basic Multilingual Plane
Category
Lowercase Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 BE 96
11100001 10111110 10010110
UTF16 (big Endian)
1F 96
00011111 10010110
UTF16 (little Endian)
96 1F
10010110 00011111
UTF32 (big Endian)
00 00 1F 96
00000000 00000000 00011111 10010110
UTF32 (little Endian)
96 1F 00 00
10010110 00011111 00000000 00000000
HTML Entity
ᾖ
URI Encoded
%E1%BE%96

Description

The Unicode character U+1F96, known as "GREEK SMALL LETTER ETA WITH PSILI AND PERISPOMENI AND YPOGEGRAMMENI," is a specialized letter used in digital text for representing the Greek alphabet. This unique character combines three distinct diacritical marks: psili, perispooneri, and hypogeagrammeni. In traditional print, these markings would be applied to an uppercase Eta (U+0395) or an uppercase Epsilon (U+0394). This character is seldom used in everyday digital text, but it holds significant importance for linguists, typographers, and scholars of ancient Greek. Its role lies primarily in the accurate representation of antiquated forms of the Greek alphabet in digital mediums, enabling a more precise study and preservation of historical texts.

How to type the symbol on Windows

Hold Alt and type 8086 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1F96. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1F96 to binary: 00011111 10010110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10111110 10010110