IDEOGRAPHIC ANNOTATION ONE MARK·U+3192

Character Information

Code Point
U+3192
HEX
3192
Unicode Plane
Basic Multilingual Plane
Category
Other Number

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E3 86 92
11100011 10000110 10010010
UTF16 (big Endian)
31 92
00110001 10010010
UTF16 (little Endian)
92 31
10010010 00110001
UTF32 (big Endian)
00 00 31 92
00000000 00000000 00110001 10010010
UTF32 (little Endian)
92 31 00 00
10010010 00110001 00000000 00000000
HTML Entity
㆒
URI Encoded
%E3%86%92

Description

The Unicode character U+3192, also known as IDEOGRAPHIC ANNOTATION ONE MARK, primarily serves as a form of punctuation in digital text within the Japanese language. It is often employed in conjunction with other ideographic symbols to clarify the intended meaning of specific words or phrases, acting somewhat like a parenthetical mark in English. The usage of this symbol underscores the importance of context and interpretation in the rich world of Japanese typography. While its exact origins may be shrouded in history, it has become an essential tool for digital communication in Japan.

How to type the symbol on Windows

Hold Alt and type 12690 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+3192. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+3192 to binary: 00110001 10010010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100011 10000110 10010010