•

Character Information

Code Point
U+0095
HEX
0095
Unicode Plane
Basic Multilingual Plane
Category
Control

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
C2 95
11000010 10010101
UTF16 (big Endian)
00 95
00000000 10010101
UTF16 (little Endian)
95 00
10010101 00000000
UTF32 (big Endian)
00 00 00 95
00000000 00000000 00000000 10010101
UTF32 (little Endian)
95 00 00 00
10010101 00000000 00000000 00000000
HTML Entity
•
URI Encoded
%C2%95

Description

The Unicode character U+0095, also known as the LEFT-TO-RIGHT MARK (LRM), is a crucial non-printing control character in digital text typography. Its primary role lies in ensuring proper directionality for documents containing multiple scripts or languages, especially those written from right to left such as Hebrew, Arabic, and Persian. By placing an LRM before a right-to-left script, followed by a RIGHT-TO-LEFT MARK (RLM), digital typographers can maintain correct text flow in mixed language documents. This is essential for accurate representation of text in multilingual environments. The LRM belongs to the Latin-1 Supplement Unicode block, a versatile collection of characters ranging from 128 to 255 that cater to various text formatting and typography needs. The characters within this block, including symbols like pilcrows (◊) and en dashes (–), are essential for proper text presentation in digital documents. In terms of cultural, linguistic, or technical context, understanding the LRM is vital for anyone working with multilingual texts, particularly those that mix scripts or contain right-to-left languages. Its role in ensuring accurate display and interaction between different scripts contributes significantly to accessibility and comprehension in digital environments.

How to type the • symbol on Windows

Hold Alt and type 0149 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character • has the Unicode code point U+0095. In UTF-8, it is encoded using 2 bytes because its codepoint is in the range of 0x0080 to 0x07ff.

    Therefore we know that the UTF-8 encoding will be done over 11 bits within the final 16 bits and that it will have the format: 110xxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+0095 to binary: 10010101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11000010 10010101