APPROXIMATELY BUT NOT ACTUALLY EQUAL TO·U+2246

Character Information

Code Point
U+2246
HEX
2246
Unicode Plane
Basic Multilingual Plane
Category
Math Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 89 86
11100010 10001001 10000110
UTF16 (big Endian)
22 46
00100010 01000110
UTF16 (little Endian)
46 22
01000110 00100010
UTF32 (big Endian)
00 00 22 46
00000000 00000000 00100010 01000110
UTF32 (little Endian)
46 22 00 00
01000110 00100010 00000000 00000000
HTML Entity
≆
URI Encoded
%E2%89%86

Description

U+2246 is a Unicode character representing the symbol "Approximately But Not Actually Equal To". This mathematical symbol, also known as the "asymptote" symbol, is primarily used in digital text to express the concept of a relationship between two values that are nearly equal or constantly approaching equality without ever quite reaching it. In mathematics and computer science, this symbol is often utilized to describe the behavior of functions or algorithms where the output approaches a particular value but never quite reaches it due to limitations or complexities within the system. The U+2246 character is particularly useful in explaining technical concepts and theoretical principles that involve limiting values or asymptotic behaviors, such as in physics, computer science, and various other scientific disciplines. It helps communicate these nuanced concepts with accuracy and clarity, aiding in effective communication between experts and laypeople alike.

How to type the symbol on Windows

Hold Alt and type 8774 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2246. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2246 to binary: 00100010 01000110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10001001 10000110