Character Information

Code Point
U+29E6
HEX
29E6
Unicode Plane
Basic Multilingual Plane
Category
Math Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A7 A6
11100010 10100111 10100110
UTF16 (big Endian)
29 E6
00101001 11100110
UTF16 (little Endian)
E6 29
11100110 00101001
UTF32 (big Endian)
00 00 29 E6
00000000 00000000 00101001 11100110
UTF32 (little Endian)
E6 29 00 00
11100110 00101001 00000000 00000000
HTML Entity
⧦
URI Encoded
%E2%A7%A6

Description

The Unicode character U+29E6, known as "GLEICH STARK," is a symbol used primarily in the German language. Its typical usage is within the context of typography and digital text. It serves to indicate a strong equivalence or similarity between two ideas or elements, often employed in mathematical or logical equations. This character is part of the Unicode Extended-B block, which contains additional symbols for use in various languages and scripts beyond the basic Latin alphabet. In this capacity, GLEICH STARK contributes to the rich diversity of global communication and information exchange facilitated by the Unicode Standard.

How to type the symbol on Windows

Hold Alt and type 10726 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+29E6. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+29E6 to binary: 00101001 11100110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10100111 10100110