Character Information

Code Point
U+29C6
HEX
29C6
Unicode Plane
Basic Multilingual Plane
Category
Math Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 A7 86
11100010 10100111 10000110
UTF16 (big Endian)
29 C6
00101001 11000110
UTF16 (little Endian)
C6 29
11000110 00101001
UTF32 (big Endian)
00 00 29 C6
00000000 00000000 00101001 11000110
UTF32 (little Endian)
C6 29 00 00
11000110 00101001 00000000 00000000
HTML Entity
⧆
URI Encoded
%E2%A7%86

Description

The SQUARED ASTERISK character, denoted by the Unicode value U+29C6, is an essential element in digital typography, offering a unique aesthetic element for texts. This character serves as a visually distinctive symbol that can be employed to denote emphasis or importance within a textual context. In terms of usage, it is often utilized in programming languages and computer code as a means of signaling certain operations or functions. For example, it is commonly used in the context of mathematical expressions to square a value, thereby enhancing the overall readability and comprehensibility of such equations. Additionally, it has applications within linguistic and cultural contexts, particularly in shorthand writing systems, where it can be employed as an abbreviation or shortcut for frequently occurring phrases or words. Overall, the SQUARED ASTERISK is a versatile character that contributes significantly to the richness of digital text across various industries and disciplines.

How to type the symbol on Windows

Hold Alt and type 10694 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+29C6. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+29C6 to binary: 00101001 11000110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10100111 10000110