OVERLAPPING WHITE SQUARES·U+2BBA

Character Information

Code Point
U+2BBA
HEX
2BBA
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 AE BA
11100010 10101110 10111010
UTF16 (big Endian)
2B BA
00101011 10111010
UTF16 (little Endian)
BA 2B
10111010 00101011
UTF32 (big Endian)
00 00 2B BA
00000000 00000000 00101011 10111010
UTF32 (little Endian)
BA 2B 00 00
10111010 00101011 00000000 00000000
HTML Entity
⮺
URI Encoded
%E2%AE%BA

Description

The Unicode character U+2BBA represents the "OVERLAPPING WHITE SQUARES" glyph. This symbol is primarily used in digital text for its visual effect, often in designs or graphics where overlapping squares may be desired to create a sense of depth, transparency, or layering. Although it does not have any specific cultural or linguistic significance, the OVERLAPPING WHITE SQUARES character can be found in various graphical applications and web technologies such as HTML, CSS, and SVG where it serves as an artistic element. It is important to note that this character should be used judiciously, as overuse can lead to cluttered or confusing design elements. Its accurate use enhances visual appeal while maintaining the clarity of digital text and graphics.

How to type the symbol on Windows

Hold Alt and type 11194 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2BBA. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2BBA to binary: 00101011 10111010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10101110 10111010