Character Information

Code Point
U+26D4
HEX
26D4
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 9B 94
11100010 10011011 10010100
UTF16 (big Endian)
26 D4
00100110 11010100
UTF16 (little Endian)
D4 26
11010100 00100110
UTF32 (big Endian)
00 00 26 D4
00000000 00000000 00100110 11010100
UTF32 (little Endian)
D4 26 00 00
11010100 00100110 00000000 00000000
HTML Entity
⛔
URI Encoded
%E2%9B%94

Description

The Unicode character U+26D4, commonly known as "NO ENTRY," is a versatile typographic symbol used in digital text to convey various meanings. Typically employed in signage and maps, this symbol denotes restricted access or points out areas where entry is prohibited. In the context of maps, it indicates a closed road, while in signs, it may represent an area off-limits to certain groups of people. The "NO ENTRY" symbol is useful for communication across different languages and cultures due to its universal understanding and visual clarity. It is essential for ensuring accurate information and clear guidelines in digital texts, where precise language and symbols are critical for effective communication. In terms of technical context, the U+26D4 character is part of the Miscellaneous Symbols block within Unicode Standard, with the specific code point being U+26D4.

How to type the symbol on Windows

Hold Alt and type 9940 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+26D4. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+26D4 to binary: 00100110 11010100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10011011 10010100