RESTRICTED LEFT ENTRY-2·U+26E1

Character Information

Code Point
U+26E1
HEX
26E1
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 9B A1
11100010 10011011 10100001
UTF16 (big Endian)
26 E1
00100110 11100001
UTF16 (little Endian)
E1 26
11100001 00100110
UTF32 (big Endian)
00 00 26 E1
00000000 00000000 00100110 11100001
UTF32 (little Endian)
E1 26 00 00
11100001 00100110 00000000 00000000
HTML Entity
⛡
URI Encoded
%E2%9B%A1

Description

The character U+26E1 is known as the "Restricted Left Entry" in Unicode typography. It plays a pivotal role in digital text by acting as a specific kind of left-to-right entry control. This character has been reserved to signify restricted or controlled access to certain sections of text or information, often used in accessibility tools and software that aim at controlling the flow of content or navigation. For instance, it can be employed in HTML documents to create complex branching structures with conditional links. Although this character is not widely utilized in common language due to its specialized nature, it holds significant importance in technical contexts where precise control over text directionality is essential for accurate and efficient information processing. Its application in digital texts often reflects a deeper understanding of Unicode and typography, contributing to the precision and efficiency of software and applications that utilize these principles.

How to type the symbol on Windows

Hold Alt and type 9953 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+26E1. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+26E1 to binary: 00100110 11100001. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10011011 10100001