Character Information

Code Point
U+2603
HEX
2603
Unicode Plane
Basic Multilingual Plane
Category
Other Symbol

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 98 83
11100010 10011000 10000011
UTF16 (big Endian)
26 03
00100110 00000011
UTF16 (little Endian)
03 26
00000011 00100110
UTF32 (big Endian)
00 00 26 03
00000000 00000000 00100110 00000011
UTF32 (little Endian)
03 26 00 00
00000011 00100110 00000000 00000000
HTML Entity
☃
URI Encoded
%E2%98%83

Description

The Unicode character U+2603 represents the "SNOWMAN" emblem. It is commonly used in digital text to symbolize snowmen, which are popular wintertime recreational activities or decorations in many cultures around the world. In typography and linguistic contexts, this character provides an easy way for users to visually express a snowman without having to type out a description of one. The character is part of the Miscellaneous Symbols block within the Unicode Standard, and is often employed in digital communications, social media posts, and various applications where a visual representation of a snowman is needed. While its usage may seem trivial or whimsical, it has an important role in enabling a more diverse range of expressions for users worldwide, reflecting the versatility and inclusivity of Unicode.

How to type the symbol on Windows

Hold Alt and type 9731 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2603. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2603 to binary: 00100110 00000011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10011000 10000011