MYANMAR LETTER SA·U+101E

Character Information

Code Point
U+101E
HEX
101E
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 80 9E
11100001 10000000 10011110
UTF16 (big Endian)
10 1E
00010000 00011110
UTF16 (little Endian)
1E 10
00011110 00010000
UTF32 (big Endian)
00 00 10 1E
00000000 00000000 00010000 00011110
UTF32 (little Endian)
1E 10 00 00
00011110 00010000 00000000 00000000
HTML Entity
သ
URI Encoded
%E1%80%9E

Description

The Unicode character U+101E represents the Myanmar letter "SA" (ဆ), which is part of the Myanmar script used in the Myanmar language, also known as Burmese. This script is primarily employed for writing the Myanmar language, one of the major languages spoken by over 30 million people in Myanmar and other ethnic Burmese communities globally. The character U+101E typically serves a role in digital text to accurately represent the phonetic or semantic properties of the corresponding sound or concept in the Myanmar language, maintaining cultural integrity and legibility for speakers and learners of this language. In terms of linguistic context, the Myanmar script is based on the Mon script, which was adapted from the ancient Brahmi script, making it unique among the Indo-Ayan scripts. As part of Unicode, U+101E ensures interoperability and uniformity across digital platforms, allowing for consistent representation and sharing of text in Myanmar and among its global audience.

How to type the symbol on Windows

Hold Alt and type 4126 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+101E. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+101E to binary: 00010000 00011110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10000000 10011110