MODIFIER LETTER SMALL SCRIPT G·U+1DA2

Character Information

Code Point
U+1DA2
HEX
1DA2
Unicode Plane
Basic Multilingual Plane
Category
Modifier Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 B6 A2
11100001 10110110 10100010
UTF16 (big Endian)
1D A2
00011101 10100010
UTF16 (little Endian)
A2 1D
10100010 00011101
UTF32 (big Endian)
00 00 1D A2
00000000 00000000 00011101 10100010
UTF32 (little Endian)
A2 1D 00 00
10100010 00011101 00000000 00000000
HTML Entity
ᶢ
URI Encoded
%E1%B6%A2

Description

U+1DA2 is a character from the Unicode standard, known as the Modifier Letter Small Script G. It primarily serves a functional role in digital text, acting as an accent or diacritic mark used to modify other characters. Specifically, it is used in combination with uppercase 'S' (U+0053) or 'G' (U+0074), serving as a modifier that alters the shape of these letters when applied. The Modifier Letter Small Script G is an essential component for representing certain words and phrases in specific languages, where it helps convey nuanced meanings or distinctions in pronunciation. Although this character does not have a direct representation in most widely-used languages, it remains an important aspect of digital typography, particularly when working with lesser-known or minority languages that may utilize such diacritical marks.

How to type the symbol on Windows

Hold Alt and type 7586 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1DA2. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1DA2 to binary: 00011101 10100010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10110110 10100010