LATIN SMALL LETTER TOP HALF O·U+1D16

Character Information

Code Point
U+1D16
HEX
1D16
Unicode Plane
Basic Multilingual Plane
Category
Lowercase Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 B4 96
11100001 10110100 10010110
UTF16 (big Endian)
1D 16
00011101 00010110
UTF16 (little Endian)
16 1D
00010110 00011101
UTF32 (big Endian)
00 00 1D 16
00000000 00000000 00011101 00010110
UTF32 (little Endian)
16 1D 00 00
00010110 00011101 00000000 00000000
HTML Entity
ᴖ
URI Encoded
%E1%B4%96

Description

The Unicode character U+1D16 is known as the "LATIN SMALL LETTER TOP HALF O". This character holds significant importance in typography due to its unique positioning within the Unicode system. It serves as a key component in the creation of digital text, specifically as part of an extended Latin alphabet that includes letters beyond those found in the standard English alphabet. In terms of linguistic context, U+1D16 is used primarily for the orthography of certain non-English languages, such as some regional dialects or minority languages, where it may represent a distinct phoneme or grapheme not present in other alphabets. This allows for more accurate transcription and representation of these languages in digital text, facilitating better communication and preservation of linguistic diversity. From a technical standpoint, the inclusion of U+1D16 and similar characters in Unicode demonstrates the system's commitment to comprehensive global text support. By providing a unique code point for every possible character, Unicode enables accurate encoding and display of text across a wide range of languages, scripts, and dialects, thus fostering greater connectivity and understanding among diverse cultures and communities. In conclusion, the Unicode character U+1D16, or LATIN SMALL LETTER TOP HALF O, plays a critical role in digital typography by representing a unique letter within certain languages' alphabets. Its presence in Unicode showcases the system's commitment to supporting linguistic diversity and facilitating global communication through accurate digital text representation.

How to type the symbol on Windows

Hold Alt and type 7446 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1D16. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1D16 to binary: 00011101 00010110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10110100 10010110