RUNIC LETTER O·U+16AE

Character Information

Code Point
U+16AE
HEX
16AE
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9A AE
11100001 10011010 10101110
UTF16 (big Endian)
16 AE
00010110 10101110
UTF16 (little Endian)
AE 16
10101110 00010110
UTF32 (big Endian)
00 00 16 AE
00000000 00000000 00010110 10101110
UTF32 (little Endian)
AE 16 00 00
10101110 00010110 00000000 00000000
HTML Entity
ᚮ
URI Encoded
%E1%9A%AE

Description

The Unicode character U+16AE represents the RUNIC LETTER O in digital text. This character is part of the Extended Latin alphabetic section of the Unicode Standard, which includes a wide range of characters from various writing systems. RUNIC LETTER O is typically used in typography to represent the Old English letter 'o', also known as the "runic o" or "thorn". Thorn (ᚬ) was derived from the elder futhark and served as an alternative to the Roman alphabet's 'o'. It was primarily used in Old English texts, such as the Anglo-Saxon Chronicle, and is still occasionally employed in modern Icelandic for certain words. The use of this character allows for the preservation and display of historical and cultural artifacts in digital format, while maintaining accuracy and fidelity to their original forms. As a result, U+16AE plays a significant role in facilitating accessibility to information about Old English language, literature, and history.

How to type the symbol on Windows

Hold Alt and type 5806 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16AE. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16AE to binary: 00010110 10101110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011010 10101110