RUNIC LETTER OO·U+16F3

Character Information

Code Point
U+16F3
HEX
16F3
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B B3
11100001 10011011 10110011
UTF16 (big Endian)
16 F3
00010110 11110011
UTF16 (little Endian)
F3 16
11110011 00010110
UTF32 (big Endian)
00 00 16 F3
00000000 00000000 00010110 11110011
UTF32 (little Endian)
F3 16 00 00
11110011 00010110 00000000 00000000
HTML Entity
ᛳ
URI Encoded
%E1%9B%B3

Description

The Unicode character U+16F3 represents the RUNIC LETTER OO (ᛠ). This character is commonly used in digital text to represent the Old Norse alphabet, specifically within the Elder Futhark or Younger Futhark subsets. Runic letters have a rich cultural history, originating from the Germanic people who inhabited Northern Europe between 150 BC and 150 AD. They served as a writing system for various Germanic languages before the adoption of Latin alphabet scripts. In digital text, U+16F3 helps maintain linguistic and historical accuracy when transcribing or discussing Old Norse runes. Its inclusion in the Unicode standard ensures that this significant aspect of European cultural heritage is preserved and accessible to researchers, linguists, and enthusiasts alike.

How to type the symbol on Windows

Hold Alt and type 5875 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16F3. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16F3 to binary: 00010110 11110011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10110011