RUNIC LETTER SHORT-TWIG-TYR T·U+16D0

Character Information

Code Point
U+16D0
HEX
16D0
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B 90
11100001 10011011 10010000
UTF16 (big Endian)
16 D0
00010110 11010000
UTF16 (little Endian)
D0 16
11010000 00010110
UTF32 (big Endian)
00 00 16 D0
00000000 00000000 00010110 11010000
UTF32 (little Endian)
D0 16 00 00
11010000 00010110 00000000 00000000
HTML Entity
ᛐ
URI Encoded
%E1%9B%90

Description

U+16D0 is the Unicode code point for RUNIC LETTER SHORT-TWIG-TYR T, a glyph derived from the Elder Futhark script, which was used in Germanic runes between 150 BCE and 800 CE. In digital text, this character is often employed in typography and design projects that require historical or cultural references to ancient Germanic languages and scripts. Its use can contribute to a sense of antiquity and connection with the past in various contexts such as branding, logo design, book covers, and educational materials. As part of the Elder Futhark script, U+16D0 has cultural significance for scholars studying ancient Germanic languages and runes, as well as enthusiasts of typography and linguistics. The character is an essential component in understanding the development of early writing systems and the evolution of alphabets over time.

How to type the symbol on Windows

Hold Alt and type 5840 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16D0. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16D0 to binary: 00010110 11010000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10010000