RUNIC LETTER SOWILO S·U+16CA

Character Information

Code Point
U+16CA
HEX
16CA
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B 8A
11100001 10011011 10001010
UTF16 (big Endian)
16 CA
00010110 11001010
UTF16 (little Endian)
CA 16
11001010 00010110
UTF32 (big Endian)
00 00 16 CA
00000000 00000000 00010110 11001010
UTF32 (little Endian)
CA 16 00 00
11001010 00010110 00000000 00000000
HTML Entity
ᛊ
URI Encoded
%E1%9B%8A

Description

The Unicode character U+16CA represents the RUNIC LETTER SOWILO S (ᛝ), a letter from the Anglo-Saxon Futhorc alphabet used in Old English runic inscriptions. This character holds significance in digital typography and linguistics, as it helps preserve ancient cultural artifacts and historical texts. In its typical usage, U+16CA is employed for text encoding and display purposes within digital platforms that support Unicode standards. The Runic alphabet, including the letter SOWILO S, has a strong connection to the Germanic tribes and their linguistic history, providing valuable insight into the cultural context of these ancient societies. As part of the broader Unicode system, U+16CA contributes to ensuring accurate representation and preservation of historical scripts in modern digital communication.

How to type the symbol on Windows

Hold Alt and type 5834 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16CA. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16CA to binary: 00010110 11001010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10001010