RUNIC LETTER Z·U+16CE

Character Information

Code Point
U+16CE
HEX
16CE
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B 8E
11100001 10011011 10001110
UTF16 (big Endian)
16 CE
00010110 11001110
UTF16 (little Endian)
CE 16
11001110 00010110
UTF32 (big Endian)
00 00 16 CE
00000000 00000000 00010110 11001110
UTF32 (little Endian)
CE 16 00 00
11001110 00010110 00000000 00000000
HTML Entity
ᛎ
URI Encoded
%E1%9B%8E

Description

The Unicode character U+16CE represents the RUNIC LETTER Z in digital text. This character is used to encode the 29th letter of the Elder Futhark, Younger Futhark, and Anglo-Saxon Futhorc runic alphabets. Its typical usage involves representing the consonant sound "z" or "ʤ" in historical or linguistic contexts, particularly in studies of ancient Germanic languages and runology. The character has a notable cultural significance as it is found in various inscriptions on monuments, artifacts, and manuscripts from the early medieval period. It serves an essential role in digital typography, enabling accurate representation and interpretation of historical texts that utilize the RUNIC LETTER Z. Overall, U+16CE plays a crucial part in preserving and understanding the linguistic heritage of the Germanic-speaking peoples throughout history.

How to type the symbol on Windows

Hold Alt and type 5838 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16CE. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16CE to binary: 00010110 11001110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10001110