RUNIC SINGLE PUNCTUATION·U+16EB

Character Information

Code Point
U+16EB
HEX
16EB
Unicode Plane
Basic Multilingual Plane
Category
Other Punctuation

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 9B AB
11100001 10011011 10101011
UTF16 (big Endian)
16 EB
00010110 11101011
UTF16 (little Endian)
EB 16
11101011 00010110
UTF32 (big Endian)
00 00 16 EB
00000000 00000000 00010110 11101011
UTF32 (little Endian)
EB 16 00 00
11101011 00010110 00000000 00000000
HTML Entity
᛫
URI Encoded
%E1%9B%AB

Description

The Unicode character U+16EB is known as RUNIC SINGLE PUNCTUATION. It's a typographic symbol mainly used in digital text to represent a specific mark commonly found in runic scripts, which were ancient Germanic writing systems predominantly used in Northern Europe from the 1st to the 15th century. This character is utilized primarily for its cultural and historical significance rather than for everyday punctuation or communication purposes in contemporary language use. Its inclusion in digital text usually serves to maintain the authenticity of transcriptions of runic texts, which may be found in academic research papers, historical documents, or digital repositories of ancient scripts.

How to type the symbol on Windows

Hold Alt and type 5867 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+16EB. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+16EB to binary: 00010110 11101011. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10011011 10101011