SUNDANESE CONSONANT SIGN PASANGAN WA·U+1BAD

Character Information

Code Point
U+1BAD
HEX
1BAD
Unicode Plane
Basic Multilingual Plane
Category
Nonspacing Mark

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AE AD
11100001 10101110 10101101
UTF16 (big Endian)
1B AD
00011011 10101101
UTF16 (little Endian)
AD 1B
10101101 00011011
UTF32 (big Endian)
00 00 1B AD
00000000 00000000 00011011 10101101
UTF32 (little Endian)
AD 1B 00 00
10101101 00011011 00000000 00000000
HTML Entity
ᮭ
URI Encoded
%E1%AE%AD

Description

The Unicode character U+1BAD, known as SUNDANESE CONSONANT SIGN PASANGAN WA, is a crucial element in digital text representation for the Sundanese language, primarily spoken in West Java, Indonesia. It serves as a consonant sign in the writing system of this Austronesian language, which uses the Latin alphabet with additional script modifications to accommodate its unique phonological characteristics. U+1BAD is vital in preserving the cultural and linguistic identity of Sundanese speakers and plays a significant role in facilitating communication among native speakers. Its inclusion in the Unicode Standard ensures that digital texts can accurately represent and convey the nuances of the language, promoting better understanding and fostering connections within the Sundanese-speaking community.

How to type the symbol on Windows

Hold Alt and type 7085 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1BAD. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1BAD to binary: 00011011 10101101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101110 10101101