RIGHT ANGLE DOTTED SUBSTITUTION MARKER·U+2E01

Character Information

Code Point
U+2E01
HEX
2E01
Unicode Plane
Basic Multilingual Plane
Category
Other Punctuation

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 B8 81
11100010 10111000 10000001
UTF16 (big Endian)
2E 01
00101110 00000001
UTF16 (little Endian)
01 2E
00000001 00101110
UTF32 (big Endian)
00 00 2E 01
00000000 00000000 00101110 00000001
UTF32 (little Endian)
01 2E 00 00
00000001 00101110 00000000 00000000
HTML Entity
⸁
URI Encoded
%E2%B8%81

Description

The Unicode character U+2E01, known as the RIGHT ANGLE DOTTED SUBSTITUTION MARKER, plays a crucial role in digital text by facilitating textual substitution in various technical contexts. Its primary function is to indicate that one character or symbol can be used interchangeably with another in certain situations. This character is particularly valuable in programming and coding environments, where it helps to replace specific characters while maintaining the intended meaning of the text. Although its usage is primarily confined to technical contexts, the RIGHT ANGLE DOTTED SUBSTITUTION MARKER has also been used in some linguistic applications. For example, it can be employed to substitute a character that might not be supported or available on certain devices or platforms with an alternative that is universally recognized and displayed correctly. In summary, the RIGHT ANGLE DOTTED SUBSTITUTION MARKER (U+2E01) serves as an indispensable tool in digital text by allowing for seamless character substitution in technical and linguistic contexts. Its precise role is to maintain the intended meaning of text while replacing specific characters with alternatives that are universally supported and displayed accurately across various devices and platforms.

How to type the symbol on Windows

Hold Alt and type 11777 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2E01. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2E01 to binary: 00101110 00000001. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10111000 10000001