Step 1: Determine the UTF-8 encoding bit layout
The character has the Unicode code point U+0E60. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of
0x0800
to0xffff
.
Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format:1110xxxx 10xxxxxx 10xxxxxx
Where thex
are the payload bits.UTF-8 Encoding bit layout by codepoint range Codepoint Range Bytes Bit pattern Payload length U+0000 - U+007F 1 0xxxxxxx 7 bits U+0080 - U+07FF 2 110xxxxx 10xxxxxx 11 bits U+0800 - U+FFFF 3 1110xxxx 10xxxxxx 10xxxxxx 16 bits U+10000 - U+10FFFF 4 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 21 bits Step 2: Obtain the payload bits:
Convert the hexadecimal code point U+0E60 to binary:
00001110 01100000
. Those are the payload bits.Step 3: Fill in the bits to match the bit pattern:
Obtain the final bytes by arranging the paylod bits to match the bit layout:
11100000 10111001 10100000
CHARACTER 0E60·U+0E60
Character Information
Code Point
U+0E60
HEX
0E60
Unicode Plane
Basic Multilingual Plane
Character Representations
Click elements to copyEncoding | Hex | Binary |
---|---|---|
UTF8 | E0 B9 A0 | 11100000 10111001 10100000 |
UTF16 (big Endian) | 0E 60 | 00001110 01100000 |
UTF16 (little Endian) | 60 0E | 01100000 00001110 |
UTF32 (big Endian) | 00 00 0E 60 | 00000000 00000000 00001110 01100000 |
UTF32 (little Endian) | 60 0E 00 00 | 01100000 00001110 00000000 00000000 |
HTML Entity
๠
URI Encoded
%E0%B9%A0
Description
The Unicode character U+0E60 is known as the "CHARACTER 0E60". It has no established usage or role in digital text. In typography, this character does not belong to any particular language or script, making it culturally and linguistically neutral. There is no notable cultural, linguistic, or technical context associated with this specific Unicode character. It remains an enigmatic symbol without a widely recognized function or purpose within the realm of text and typography.
How to type the symbol on Windows
Hold Alt and type 3680 on the numpad. Or use Character Map.