CHARACTER 0F98·U+0F98

Character Information

Code Point
U+0F98
HEX
0F98
Unicode Plane
Basic Multilingual Plane

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E0 BE 98
11100000 10111110 10011000
UTF16 (big Endian)
0F 98
00001111 10011000
UTF16 (little Endian)
98 0F
10011000 00001111
UTF32 (big Endian)
00 00 0F 98
00000000 00000000 00001111 10011000
UTF32 (little Endian)
98 0F 00 00
10011000 00001111 00000000 00000000
HTML Entity
྘
URI Encoded
%E0%BE%98

Description

The Unicode character U+0F98 (CHARACTER 0F98) holds significant importance in the realm of typography and digital text representation. This particular character is primarily used as an alternative full width form of the vertical half-width question mark (疑). Its primary role lies within East Asian typography, particularly for languages that use a vertical writing system, such as Japanese. The character's inclusion in Unicode facilitates accurate representation and rendering in digital text formats, ensuring readability across various platforms and devices. In its cultural context, U+0F98 (CHARACTER 0F98) is an essential component of the vertical half-width katakana script, contributing to a seamless and cohesive reading experience for users who prefer or require vertical text layouts. Its usage in digital typography underscores its value as a versatile character in Unicode's comprehensive library of symbols, ensuring that all scripts and languages are accurately represented online.

How to type the symbol on Windows

Hold Alt and type 3992 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+0F98. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+0F98 to binary: 00001111 10011000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100000 10111110 10011000