TIFINAGH LETTER YAK·U+2D3D

Character Information

Code Point
U+2D3D
HEX
2D3D
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 B4 BD
11100010 10110100 10111101
UTF16 (big Endian)
2D 3D
00101101 00111101
UTF16 (little Endian)
3D 2D
00111101 00101101
UTF32 (big Endian)
00 00 2D 3D
00000000 00000000 00101101 00111101
UTF32 (little Endian)
3D 2D 00 00
00111101 00101101 00000000 00000000
HTML Entity
ⴽ
URI Encoded
%E2%B4%BD

Description

The Unicode character U+2D3D, known as TIFINAGH LETTER YAK, holds a unique place in the world of digital text and typography. In its typical usage, this character is employed in the Tifinagh script system, which is used to write various Berber languages spoken in North Africa. As part of the Tifinagh script, U+2D3D represents the sound "y" or "j," depending on the specific language and context. Tifinagh has been widely adopted due to its ease of use with a limited number of characters, making it a suitable choice for digital communication across various Berber languages. The character's inclusion in Unicode ensures that this ancient script can be accurately represented in modern digital text, helping to preserve the rich linguistic and cultural heritage of the Berber people.

How to type the symbol on Windows

Hold Alt and type 11581 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2D3D. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2D3D to binary: 00101101 00111101. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10110100 10111101