BALINESE LETTER SA·U+1B32

Character Information

Code Point
U+1B32
HEX
1B32
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AC B2
11100001 10101100 10110010
UTF16 (big Endian)
1B 32
00011011 00110010
UTF16 (little Endian)
32 1B
00110010 00011011
UTF32 (big Endian)
00 00 1B 32
00000000 00000000 00011011 00110010
UTF32 (little Endian)
32 1B 00 00
00110010 00011011 00000000 00000000
HTML Entity
ᬲ
URI Encoded
%E1%AC%B2

Description

U+1B32 is a Unicode character representing the Balinese letter "Sa." This character holds significance primarily within the Balinese language, which is part of the Austronesian family of languages spoken in Bali, Indonesia. In digital text, its typical usage is to represent the phoneme /s/, which is a voiceless alveolar fricative sound found in several words and phrases across the Balinese lexicon. The character does not have a direct equivalent in Latin script, but it plays an essential role in accurately transcribing and representing Balinese language text for both native speakers and linguists alike. U+1B32 is an important technical component that helps maintain the integrity of Balinese culture and its unique written form within the realm of digital communication and text processing systems.

How to type the symbol on Windows

Hold Alt and type 6962 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B32. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B32 to binary: 00011011 00110010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101100 10110010