BALINESE LETTER ZAL SASAK·U+1B4A

Character Information

Code Point
U+1B4A
HEX
1B4A
Unicode Plane
Basic Multilingual Plane
Category
Other Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AD 8A
11100001 10101101 10001010
UTF16 (big Endian)
1B 4A
00011011 01001010
UTF16 (little Endian)
4A 1B
01001010 00011011
UTF32 (big Endian)
00 00 1B 4A
00000000 00000000 00011011 01001010
UTF32 (little Endian)
4A 1B 00 00
01001010 00011011 00000000 00000000
HTML Entity
ᭊ
URI Encoded
%E1%AD%8A

Description

U+1B4A is the Unicode code point for the Balinese Letter Zal Sasak, a unique character primarily used in the Balinese and Sasak scripts. These scripts are part of the Austronesian language family spoken predominantly in Indonesia. In digital text, this character serves as an essential building block for constructing words and sentences within these languages. Its presence in the Unicode Standard helps preserve and promote the cultural identity and linguistic diversity of the Balinese and Sasak people, enabling accurate representation and communication in their respective language domains.

How to type the symbol on Windows

Hold Alt and type 6986 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1B4A. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1B4A to binary: 00011011 01001010. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101101 10001010