Character Information

Code Point
U+1ADC
HEX
1ADC
Unicode Plane
Basic Multilingual Plane

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 AB 9C
11100001 10101011 10011100
UTF16 (big Endian)
1A DC
00011010 11011100
UTF16 (little Endian)
DC 1A
11011100 00011010
UTF32 (big Endian)
00 00 1A DC
00000000 00000000 00011010 11011100
UTF32 (little Endian)
DC 1A 00 00
11011100 00011010 00000000 00000000
HTML Entity
᫜
URI Encoded
%E1%AB%9C

Description

The Unicode character U+1ADC represents "CHARACTER 1ADC" in the Unicode standard, which is used for encoding characters in digital text. It has no specific cultural, linguistic, or technical significance, and therefore does not have a typical usage or role in digital text. This character may appear in certain databases or coding examples due to its existence within the Unicode standard, but it is not widely utilized in day-to-day communications or applications. Due to the lack of context or meaning associated with U+1ADC, it is important for users and developers to be cautious when using such characters to avoid potential confusion or errors in their digital text projects.

How to type the symbol on Windows

Hold Alt and type 6876 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1ADC. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1ADC to binary: 00011010 11011100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10101011 10011100