SIX-PER-EM SPACE·U+2006

Character Information

Code Point
U+2006
HEX
2006
Unicode Plane
Basic Multilingual Plane
Category
Space Separator

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 80 86
11100010 10000000 10000110
UTF16 (big Endian)
20 06
00100000 00000110
UTF16 (little Endian)
06 20
00000110 00100000
UTF32 (big Endian)
00 00 20 06
00000000 00000000 00100000 00000110
UTF32 (little Endian)
06 20 00 00
00000110 00100000 00000000 00000000
HTML Entity
 
URI Encoded
%E2%80%86

Description

The Unicode character U+2006, known as the SIX-PER-EM SPACE, plays a significant role in digital typography. It is used to adjust the spacing of text elements for aesthetic or technical purposes. Typically employed in typesetting, this character helps ensure that text appears uniformly spaced and well-aligned, without overcrowding or gaps between lines. In terms of usage, it assists designers and publishers in achieving consistent line lengths and adhering to specific text formatting standards. While it may not be a widely recognized symbol, the SIX-PER-EM SPACE is essential for maintaining high-quality typography in digital media.

How to type the symbol on Windows

Hold Alt and type 8198 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2006. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2006 to binary: 00100000 00000110. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10000000 10000110