THREE-PER-EM SPACE·U+2004

Character Information

Code Point
U+2004
HEX
2004
Unicode Plane
Basic Multilingual Plane
Category
Space Separator

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 80 84
11100010 10000000 10000100
UTF16 (big Endian)
20 04
00100000 00000100
UTF16 (little Endian)
04 20
00000100 00100000
UTF32 (big Endian)
00 00 20 04
00000000 00000000 00100000 00000100
UTF32 (little Endian)
04 20 00 00
00000100 00100000 00000000 00000000
HTML Entity
 
URI Encoded
%E2%80%84

Description

The Unicode character U+2004, known as the THREE-PER-EM SPACE, is a typographical unit used primarily in digital text for typesetting purposes. It represents a space that is exactly one third of an em, an em being a unit of measurement equivalent to the width of the uppercase 'M' in a specific typeface. The THREE-PER-EMP SPACE serves as a means to adjust spacing between characters or lines of text for optimal readability and formatting. This character is particularly useful when working with complex scripts or languages where accurate spacing can make a significant difference in the clarity of communication. Its utilization in typesetting requires a keen understanding of typography principles, ensuring that it's used effectively to improve legibility while maintaining the integrity of the text's layout and design.

How to type the symbol on Windows

Hold Alt and type 8196 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2004. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2004 to binary: 00100000 00000100. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10000000 10000100