˜

Character Information

Code Point
U+0098
HEX
0098
Unicode Plane
Basic Multilingual Plane
Category
Control

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
C2 98
11000010 10011000
UTF16 (big Endian)
00 98
00000000 10011000
UTF16 (little Endian)
98 00
10011000 00000000
UTF32 (big Endian)
00 00 00 98
00000000 00000000 00000000 10011000
UTF32 (little Endian)
98 00 00 00
10011000 00000000 00000000 00000000
HTML Entity
˜
URI Encoded
%C2%98

Description

U+0098, also known as the character "CHARACTER 0098," is a Unicode character with no assigned meaning or usage in digital text. It remains unassigned and serves as a placeholder within the Unicode Standard. This character is part of the Latin-1 Supplement block (U+A0 - U+FF), which includes various characters used for text formatting and typography purposes. As of now, there are no notable cultural, linguistic, or technical contexts associated with U+0098 (CHARACTER 0098). The character does not play any role in modern computing systems, programming languages, or text encoding, as it remains unassigned and unused in digital communication. Despite this, the Latin-1 Supplement block is essential for proper formatting and presentation of written content, containing symbols like pilcrows (◊), en dashes (–), and others. These characters can be utilized across a wide range of applications, from professional documents to creative writing, ensuring clear communication and an aesthetically pleasing visual experience for readers.

How to type the ˜ symbol on Windows

Hold Alt and type 0152 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character ˜ has the Unicode code point U+0098. In UTF-8, it is encoded using 2 bytes because its codepoint is in the range of 0x0080 to 0x07ff.

    Therefore we know that the UTF-8 encoding will be done over 11 bits within the final 16 bits and that it will have the format: 110xxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+0098 to binary: 10011000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11000010 10011000