LATIN CAPITAL LETTER A WITH BREVE AND GRAVE·U+1EB0

Character Information

Code Point
U+1EB0
HEX
1EB0
Unicode Plane
Basic Multilingual Plane
Category
Uppercase Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E1 BA B0
11100001 10111010 10110000
UTF16 (big Endian)
1E B0
00011110 10110000
UTF16 (little Endian)
B0 1E
10110000 00011110
UTF32 (big Endian)
00 00 1E B0
00000000 00000000 00011110 10110000
UTF32 (little Endian)
B0 1E 00 00
10110000 00011110 00000000 00000000
HTML Entity
Ằ
URI Encoded
%E1%BA%B0

Description

The Unicode character U+1EB0, or LATIN CAPITAL LETTER A WITH BREVE AND GRAVE, plays a significant role in digital text representation by providing an accurate depiction of the specific phonetic or linguistic traits of certain languages. It is predominantly utilized in the Romance languages, such as French, Portuguese, and Italian, where it represents a distinct sound that may not be represented by standard Latin characters. The character's unique combination of diacritics - the breve (a horizontal line under the letter) and the grave accent (an acute vertical line through the letter) - serves to differentiate it from similar characters in the Unicode system. It is particularly useful for maintaining accuracy in digital texts that involve these languages or any other context where such a specific phonetic distinction is necessary.

How to type the symbol on Windows

Hold Alt and type 7856 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+1EB0. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+1EB0 to binary: 00011110 10110000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100001 10111010 10110000