SCRIPT CAPITAL I·U+2110

Character Information

Code Point
U+2110
HEX
2110
Unicode Plane
Basic Multilingual Plane
Category
Uppercase Letter

Character Representations

Click elements to copy
EncodingHexBinary
UTF8
E2 84 90
11100010 10000100 10010000
UTF16 (big Endian)
21 10
00100001 00010000
UTF16 (little Endian)
10 21
00010000 00100001
UTF32 (big Endian)
00 00 21 10
00000000 00000000 00100001 00010000
UTF32 (little Endian)
10 21 00 00
00010000 00100001 00000000 00000000
HTML Entity
ℐ
URI Encoded
%E2%84%90

Description

The Unicode character U+2110, known as the SCRIPT CAPITAL I, primarily serves a typographical role in digital text. It is often employed for typesetting purposes, particularly in formal documents or historical texts that require an emphasis on traditional or calligraphic styles of writing. The SCRIPT CAPITAL I represents the uppercase form of the letter 'I' in script-based typefaces, which are designed to mimic handwriting or other forms of manual text creation. This character is not commonly used in everyday digital communication due to its specialized nature and potential for confusion with the regular uppercase 'I'. However, it can be beneficial in specific contexts, such as when distinguishing between similar-looking characters or when emphasizing a particular stylistic choice. Overall, U+2110 contributes to the diversity of typographic expression in digital text while preserving the rich cultural and linguistic history of written communication.

How to type the symbol on Windows

Hold Alt and type 8464 on the numpad. Or use Character Map.

  1. Step 1: Determine the UTF-8 encoding bit layout

    The character has the Unicode code point U+2110. In UTF-8, it is encoded using 3 bytes because its codepoint is in the range of 0x0800 to 0xffff.

    Therefore we know that the UTF-8 encoding will be done over 16 bits within the final 24 bits and that it will have the format: 1110xxxx 10xxxxxx 10xxxxxx
    Where the x are the payload bits.

    UTF-8 Encoding bit layout by codepoint range
    Codepoint RangeBytesBit patternPayload length
    U+0000 - U+007F10xxxxxxx7 bits
    U+0080 - U+07FF2110xxxxx 10xxxxxx11 bits
    U+0800 - U+FFFF31110xxxx 10xxxxxx 10xxxxxx16 bits
    U+10000 - U+10FFFF411110xxx 10xxxxxx 10xxxxxx 10xxxxxx21 bits
  2. Step 2: Obtain the payload bits:

    Convert the hexadecimal code point U+2110 to binary: 00100001 00010000. Those are the payload bits.

  3. Step 3: Fill in the bits to match the bit pattern:

    Obtain the final bytes by arranging the paylod bits to match the bit layout:
    11100010 10000100 10010000